Redstone
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Redstone Computing in Minecraft
A master-level examination of Redstone computation — from binary logic and tick timing to memory latches and pseudo-BIOS boot flows — crafted without media or templates.
⏱️ Runtime Metadata
Metric | Value | ||||||
---|---|---|---|---|---|---|---|
Page Tick Estimate | {{#expr: Template:CURRENTSECOND + Template:CURRENTMINUTE * 60 }} | ||||||
Today’s Design Profile | {{#switch: SATURDAY | MONDAY = Logic Audit Mode | TUESDAY = ALU Timing Mode | WEDNESDAY = Flip-Flop Focus | THURSDAY = Register Optimization | FRIDAY = Pseudo-BIOS Simulation | #default = Build & Experimentation
}} |
Render Timestamp | 22:57 UTC – Saturday, May 10, 2025 |
🔣 NAND Gate (ASCII Simulation)
INPUT A ●─────┐ │ INPUT B ●────┐┼────┐ ││ │ [BLOCK][TORCH]───● OUTPUT
🧠 Memory Cell – RS NOR Latch
● SET │ ▼ [BLOCK]──[TORCH]──▶ Q ▲ │ │ ▼ RESET [BLOCK] ▲ │ ●──────┘
🧮 1-Bit Full Adder Truth Table
A B Cin | Sum Cout --------+---------- 0 0 0 | 0 0 0 1 0 | 1 0 1 1 0 | 0 1 1 1 1 | 1 1
🧰 Component Delay Table
Circuit | Formula | Ticks | Game Time (s) |
---|---|---|---|
Pulse Extender | 4R + 2C | {{#expr: 4*2 + 2 }} | {{#expr: (4*2 + 2) * 0.1 round 2}}s |
Standard Clock | 4R@3T | {{#expr: 4*3 }} | {{#expr: 4*3*0.1 round 2}}s |
T Flip-Flop | 3 | 3 | 0.3s |
🧬 ALU Logic Unit
┌──────────────[ XOR ]──────────────┐ ▼ ▼ INPUT A ───► SUM LOGIC ───► ┌──────┐ │ SUM │───► OUT INPUT B ──┬────────[ AND ]──► │ └────────[ OR ]─────────┘
🔄 Tabbed Circuit Profiles
<tabber> Logic Gates=
A | B | A AND B ---+---+--------- 0 | 0 | 0 0 | 1 | 0 1 | 0 | 0 1 | 1 | 1
|-| Timing Analysis=
- Redstone tick = 0.1 seconds
- Repeater (1–4 ticks): configurable delay
- Comparator: passive delay, edge pulse
|-| Build Mode Guidance= {{#switch: SATURDAY
| MONDAY = Audit logic gates | TUESDAY = Clock timing calibration | WEDNESDAY = Flip-flop verification | THURSDAY = Tick-delay chaining | FRIDAY = ALU integration tests | #default = Creative Mode: Sandbox }}
</tabber>
🕹️ Time-Based Execution Guidance
Context-Aware Build Directive:
{{#ifexpr: {{CURRENTTIME}} < 1200 | ▶ Morning Build Focus: Comparator Chains & Edge Detectors | ▶ Afternoon Focus: Memory Blocks, Tick Optimization }}
🧩 Redstone Pseudo-BIOS (Execution Tree)
[BOOT] ─▶ [CLK] ─▶ [MUX] │ ▼ [ALU]──▶ SUM ▲ │ [REGISTERS]
📦 Emulated Module Documentation
== Module:ComparatorChain == * Purpose: Signal extension and analog smoothing * Input: Redstone power (0–15) * Output: Modified power (0–15), logic gate compatible * Edge Behavior: Use with Observer for pulse control
❗ Debug Triggers
{{#ifexpr: {{CURRENTMINUTE}} mod 5 = 0 | ⏱️ Tick Audit: Trigger repeater calibration test | [No scheduled audit] }}