Redstone: Difference between revisions

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= Redstone Computing in Minecraft =
<noinclude>{{DISPLAYTITLE:'''Redstone Computing in Minecraft'''}}</noinclude>

<div style="border:2px dashed #880000; background:#111; padding:1em; color:#eee; font-family:monospace;">
''A master-level examination of Redstone computation — from binary logic and tick timing to memory latches and pseudo-BIOS boot flows — crafted without media or templates.''
</div>

----

== ⏱️ Runtime Metadata ==
{| class="wikitable"
|+ '''Live Meta Diagnostic'''
! Metric !! Value
|-
| Page Tick Estimate || {{#expr: {{CURRENTSECOND}} + {{CURRENTMINUTE}} * 60 }}
|-
| Today’s Design Profile || {{#switch: {{uc:{{CURRENTDAYNAME}}}}
| MONDAY = Logic Audit Mode
| TUESDAY = ALU Timing Mode
| WEDNESDAY = Flip-Flop Focus
| THURSDAY = Register Optimization
| FRIDAY = Pseudo-BIOS Simulation
| #default = Build & Experimentation
}}
|-
| Render Timestamp || {{CURRENTTIME}} UTC – {{CURRENTDAYNAME}}, {{CURRENTMONTHNAME}} {{CURRENTDAY2}}, {{CURRENTYEAR}}
|}

----

== 🔣 NAND Gate (ASCII Simulation) ==
<pre>
INPUT A ●─────┐
INPUT B ●────┐┼────┐
││ │
[BLOCK][TORCH]───● OUTPUT
</pre>

----

== 🧠 Memory Cell – RS NOR Latch ==
<pre>
● SET
[BLOCK]──[TORCH]──▶ Q
▲ │
│ ▼
RESET [BLOCK]
▲ │
●──────┘
</pre>

----

== 🧮 1-Bit Full Adder Truth Table ==
<pre>
A B Cin | Sum Cout
--------+----------
0 0 0 | 0 0
0 1 0 | 1 0
1 1 0 | 0 1
1 1 1 | 1 1
</pre>

----

== 🧰 Component Delay Table ==
{| class="wikitable sortable"
|+ '''Tick Timing and Redstone Delays'''
! Circuit !! Formula !! Ticks !! Game Time (s)
|-
| Pulse Extender || 4R + 2C || {{#expr: 4*2 + 2 }} || {{#expr: (4*2 + 2) * 0.1 round 2}}s
|-
| Standard Clock || 4R@3T || {{#expr: 4*3 }} || {{#expr: 4*3*0.1 round 2}}s
|-
| T Flip-Flop || 3 || 3 || 0.3s
|}

----

== 🧬 ALU Logic Unit ==
<pre>
┌──────────────[ XOR ]──────────────┐
▼ ▼
INPUT A ───► SUM LOGIC ───► ┌──────┐
│ SUM │───► OUT
INPUT B ──┬────────[ AND ]──► │
└────────[ OR ]─────────┘
</pre>

----

== 🔄 Tabbed Circuit Profiles ==
<tabber>
Logic Gates=
<pre>
A | B | A AND B
---+---+---------
0 | 0 | 0
0 | 1 | 0
1 | 0 | 0
1 | 1 | 1
</pre>
|-|
Timing Analysis=
* Redstone tick = '''0.1 seconds'''
* Repeater (1–4 ticks): configurable delay
* Comparator: passive delay, edge pulse
|-|
Build Mode Guidance=
{{#switch: {{uc:{{CURRENTDAYNAME}}}}
| MONDAY = '''Audit logic gates'''
| TUESDAY = '''Clock timing calibration'''
| WEDNESDAY = '''Flip-flop verification'''
| THURSDAY = '''Tick-delay chaining'''
| FRIDAY = '''ALU integration tests'''
| #default = '''Creative Mode: Sandbox'''
}}
</tabber>

----

== 🕹️ Time-Based Execution Guidance ==
'''Context-Aware Build Directive:'''
<pre>
{{#ifexpr: {{CURRENTTIME}} < 1200
| ▶ Morning Build Focus: Comparator Chains & Edge Detectors
| ▶ Afternoon Focus: Memory Blocks, Tick Optimization
}}
</pre>

----

== 🧩 Redstone Pseudo-BIOS (Execution Tree) ==
<pre>
[BOOT] ─▶ [CLK] ─▶ [MUX]
[ALU]──▶ SUM
[REGISTERS]
</pre>

----

== 📦 Emulated Module Documentation ==
<pre>
== Module:ComparatorChain ==
* Purpose: Signal extension and analog smoothing
* Input: Redstone power (0–15)
* Output: Modified power (0–15), logic gate compatible
* Edge Behavior: Use with Observer for pulse control
</pre>

----

== ❗ Debug Triggers ==
<pre>
{{#ifexpr: {{CURRENTMINUTE}} mod 5 = 0
| ⏱️ Tick Audit: Trigger repeater calibration test
| [No scheduled audit]
}}
</pre>

----

== 📂 Categories ==
[[Category:Redstone Engineering]]
[[Category:Minecraft Computing]]
[[Category:Expert Builds]]

Latest revision as of 06:21, 2 May 2025