14spawn: Difference between revisions
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* tutorials - chestshop, runecraft, brewery, room for expansion |
* tutorials - chestshop, runecraft, brewery, room for expansion |
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* admin shops - make them blindingly obvious, not too fancy. |
* admin shops - make them blindingly obvious, not too fancy. |
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* End Portal including info on end resets (I'm gonna make a void well -Doozy) |
* Wild Portal, Nether Portal, End Portal including info on end resets (I'm gonna make a void well -Doozy) |
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* Nether Portal |
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* Nap room - interact flag for bed use |
* Nap room - interact flag for bed use |
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* Surface Access Clearly Marked - water ladder, lift, rune launcher, something central and obvious |
* Surface Access Clearly Marked - water ladder, lift, rune launcher, something central and obvious |
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* New Mall outside spawn area |
* New Mall outside spawn area |
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* No Shops |
* No Shops |
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* |
* No flight |
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* 1 space per player, no exceptions |
* 1 space per player, no exceptions |
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* 2 floors only, need to spread shop lag out |
* 2 floors only, need to spread shop lag out |
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* outdoor area for tiny market shops like 13spawn |
* outdoor area for tiny market shops like 13spawn - maybe 4x3 |
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* central warp point with runepads to ends of wings for convenience |
* central warp point with runepads to ends of wings for convenience |
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* possibly 2 central hub points like a ++ shape |
* possibly 2 central hub points like a +-+ shape |
Latest revision as of 07:31, 19 January 2022
14spawn to do list
A list of all the things we'll need at 14th spawn
- Rules, plugins, website data
- ranks including Donation info
- complete Warp list including old wxt_ tourist board
- full recipe room
- tutorials - chestshop, runecraft, brewery, room for expansion
- admin shops - make them blindingly obvious, not too fancy.
- Wild Portal, Nether Portal, End Portal including info on end resets (I'm gonna make a void well -Doozy)
- Nap room - interact flag for bed use
- Surface Access Clearly Marked - water ladder, lift, rune launcher, something central and obvious
- Highway connector
- pathway out to new mall
- New Mall outside spawn area
- No Shops
- No flight
14mall stuff
- up to ~80 shop spaces
- 1 space per player, no exceptions
- 2 floors only, need to spread shop lag out
- outdoor area for tiny market shops like 13spawn - maybe 4x3
- central warp point with runepads to ends of wings for convenience
- possibly 2 central hub points like a +-+ shape