14spawn: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(11 intermediate revisions by the same user not shown) | |||
Line 7: | Line 7: | ||
* Rules, plugins, website data |
* Rules, plugins, website data |
||
* ranks including Donation info |
|||
* complete Warp list including old wxt_ tourist board |
* complete Warp list including old wxt_ tourist board |
||
* full recipe room |
* full recipe room |
||
* tutorials - chestshop, runecraft |
* tutorials - chestshop, runecraft, brewery, room for expansion |
||
* admin shops |
* admin shops - make them blindingly obvious, not too fancy. |
||
* End Portal including info on end resets (I'm gonna make a void well -Doozy) |
* Wild Portal, Nether Portal, End Portal including info on end resets (I'm gonna make a void well -Doozy) |
||
* Nap room - interact flag for bed use |
|||
* Nether Portal |
|||
* Surface Access Clearly Marked - water ladder, lift, rune launcher, something central and obvious |
|||
* Nap room |
|||
* Highway connector |
* Highway connector |
||
* pathway out to new mall |
* pathway out to new mall |
||
* New Mall outside spawn area |
* New Mall outside spawn area |
||
* No Shops |
* No Shops |
||
* No flight |
|||
----- |
|||
'''14mall stuff''' |
|||
----- |
|||
* up to ~80 shop spaces |
|||
* 1 space per player, no exceptions |
|||
* 2 floors only, need to spread shop lag out |
|||
* outdoor area for tiny market shops like 13spawn - maybe 4x3 |
|||
* central warp point with runepads to ends of wings for convenience |
|||
* possibly 2 central hub points like a +-+ shape |
Latest revision as of 07:31, 19 January 2022
14spawn to do list
A list of all the things we'll need at 14th spawn
- Rules, plugins, website data
- ranks including Donation info
- complete Warp list including old wxt_ tourist board
- full recipe room
- tutorials - chestshop, runecraft, brewery, room for expansion
- admin shops - make them blindingly obvious, not too fancy.
- Wild Portal, Nether Portal, End Portal including info on end resets (I'm gonna make a void well -Doozy)
- Nap room - interact flag for bed use
- Surface Access Clearly Marked - water ladder, lift, rune launcher, something central and obvious
- Highway connector
- pathway out to new mall
- New Mall outside spawn area
- No Shops
- No flight
14mall stuff
- up to ~80 shop spaces
- 1 space per player, no exceptions
- 2 floors only, need to spread shop lag out
- outdoor area for tiny market shops like 13spawn - maybe 4x3
- central warp point with runepads to ends of wings for convenience
- possibly 2 central hub points like a +-+ shape